Usability week ending April 25th

Friday, 23rd April, 6:22 PM
Rethinking the #usability of "utopian" open platforms versus "proprietary" walled gardens: http://j.mp/9UTbb7 #ux #apple #iphone #ipad

Friday, 23rd April, 6:18 PM
LATCH -- Location, Alphabet, Time, Category, and Hierarchy -- the five ways of organizing information: http://j.mp/cTfBjL #ia

Wednesday, 21st April, 10:54 AM
The most effective #wireframes are made by people who can see how a site is a series of connected interactions: http://j.mp/92QNv1 #ia

Tuesday, 20th April, 9:43 AM
For a good user experience on a touch input tablet, all the apps, and the whole OS, need to be designed for touch: http://j.mp/aIPNWV #ipad

Tuesday, 20th April, 9:09 AM
"Push me! Wait, you can't..." -- perceived affordances and designing for task flow: http://j.mp/aZLT6m #ux #ui

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Usability week ending April 11th

Friday, 9th April, 4:19 PM
Engaging the "desk potatoes" through #design -- designing for passive consumption: http://j.mp/bDBxON #ia #ux #ipad

Friday, 9th April, 3:04 PM
Risky #assumptions are risky mainly as they can result in a product’s failure in the marketplace: http://j.mp/9lQDYN #ia #ux #strategy

Thursday, 8th April, 3:37 PM
The real cost of #software #development is #usability: http://j.mp/alPF03 #ux

Thursday, 8th April, 12:59 PM
Learning from game design: 11 gambits for influencing user behaviour: http://j.mp/ccTIpu #ux #ia

Thursday, 8th April, 12:57 PM
#Gadget reviews focus on device itself, innards, #specs. #UX is more strategic, more effective basis to analyze a device: http://j.mp/cUOJsq

Wednesday, 7th April, 1:07 PM
Bouncing ideas among a team with almost immediate feedback in the form of #design #mockups in @skitch is invaluable: http://j.mp/asGIed

Wednesday, 7th April, 12:56 PM
New #cameras, and more importantly, new #aesthetics, are breathing new life into #video storytelling and #journalism: http://j.mp/d4BaML #vx

Monday, 5th April, 2:28 PM
"Information efficiency" lets you know when you can stop looking for a better #design: http://j.mp/9jy5W2 #usability #ux

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Usability week ending April 4th

Friday, 2nd April, 6:09 PM
“How it looks” matters, both to the critics and to the market: http://j.mp/bZb6vR #design #aesthetics

Thursday, 1st April, 3:01 PM
Extraordinary insights for designers in every discipline -- "The Design of Design", by Frederick Brooks: http://j.mp/agZHoh #design #ia

Wednesday, 31st March, 11:13 AM
Do FAQS improve #usability or are they just a snake oil remedy for poor content?: http://j.mp/cfwD1v #ia

Tuesday, 30th March, 11:30 AM
How to use contrast effectively to differentiate your #design and make content accessible to every reader: http://j.mp/a9RE9r #ux #ui #tips

Monday, 29th March, 5:14 PM
iPad has "Support for display of multiple characters simultaneously" -- can you imagine? http://j.mp/a2wWVQ #Apple #iPad

Monday, 29th March, 2:30 PM
Connecting cultures, changing organizations--the user experience practitioner as proactive change agent: http://j.mp/98y8tl #ux #usability

Monday, 29th March, 1:54 PM
Effective landing pages: clear, credible, show problem + benefits, relatable, call-to-action, answer questions, easy: http://j.mp/aBiobd

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Usability week ending March 21st

Saturday, 20th March, 5:54 PM
Red Line Karting at Infineon Raceway http://post.ly/UE8A

Friday, 19th March, 11:53 AM
#UX missing core ingredient? Understanding the “why” questions: “why” does a site exist, “why” will someone use it: http://j.mp/9g5D5P

Wednesday, 17th March, 2:35 PM
A 15 min chat about a customer’s usage is enough. If they can’t tell you what's inconvenient, there isn’t a problem: http://j.mp/bB63zh #ux

Tuesday, 16th March, 11:53 AM
In movie UIs, the future #UI is gestural, eye tracking, voice activated, 3D, transparent, and adaptive: http://j.mp/9WHnWI #gui

Monday, 15th March, 4:28 PM
#Usability #testing is one of the least glamorous but most important parts of user experience research--DOs and DON'Ts: http://j.mp/bHlbYX

Monday, 15th March, 2:54 PM
Over 1 billion people use these tools to get things done the simple way: http://j.mp/bIQ02M #usability

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Usability week ending March 14th

Friday, 12th March, 8:25 AM
Persuading a client to approve a #design--always be selling, design has consequences, avoid politics, know the client: http://j.mp/cDHBdr

Thursday, 11th March, 5:44 PM
Guiding principles for experience designers--address problem, cause no pain, simplify, acknowledge users, have empathy: http://j.mp/aY7iEt

Wednesday, 10th March, 12:28 PM
The person, their brain, the mouse, and the monitor are so tightly intertwined that they’re just one thing: http://j.mp/dqXIz0 #usability

Wednesday, 10th March, 12:26 PM
NCAA Vault--a video index to every moment in "Sweet 16" history for last 10 years--shows archived video's value: http://j.mp/90TorV #vod

Wednesday, 10th March, 8:29 AM
I bought the Mac Heist bundle. 7 Top Mac apps worth $260+ for only $19.95 and got 3 great bonus apps free! http://bit.ly/heist-it

Tuesday, 9th March, 4:06 PM
Ling’s Cars--subtle brilliance a lesson for #design elitists. Authenticity, personal attention, #usability, trust: http://j.mp/dqmk4P #ux

Monday, 8th March, 10:53 AM
Technological progress in one area can lead to surprising regressions. How we learned and lost the cure for scurvy: http://j.mp/bYVxoi

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Usability week ending March 7th

Thursday, 4th March, 3:45 PM
The Minimum Feature Set's purpose is getting the first version and vision of your product to early-vangelists fast: http://j.mp/d8gRcX

Wednesday, 3rd March, 9:20 PM
Above-the-fold thinking neglects what happens at the end of an #html page. You need footers that don't stink: http://j.mp/aqfQgb #ia #ux #ui

Tuesday, 2nd March, 10:23 AM
How Lady Gaga builds brand loyalty--Give fans a name, make them bigger, share symbols, treat as rock stars, socialize: http://j.mp/90AEzl

Monday, 1st March, 12:39 PM
Sometimes all that stuff your product does NOT do is exactly why people want it: http://j.mp/bD6OlF #ux #ia #usability #Google #Buzz

Monday, 1st March, 9:19 AM
5 user experience trends for 2010--service as software, #UX analytics, content strategy, mobile web, experience economy: http://j.mp/d16QtB

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Usability week ending February 28th

Friday, 26th February, 4:22 PM
The laws of prägnanz (pithiness) say we order our experience in a way that's regular, orderly, symmetric, and simple: http://j.mp/bPcwrW #ux

Friday, 26th February, 2:49 PM
If elements of an interface are ambiguous, behaviour should be what will least astonish the user: http://j.mp/bKjqei #ux #usability #pola

Thursday, 25th February, 3:40 PM
Bringing user centered #design to the #agile environment: http://j.mp/bl4oln #ucd #ux #development #scrum

Thursday, 25th February, 11:07 AM
Is this obvious? Let’s make 2010 the year of common sense user experience: http://j.mp/b5xTBV #usability #ux #ui #design #webdesign

Wednesday, 24th February, 11:40 AM
"The All New Yahoo! eFail Client" -- when web mail stops being usable, users get irate: http://j.mp/ct44EC #ux #usability @yahoo #gmail

Tuesday, 23rd February, 1:07 PM
#Simplicity is easy to describe but difficult to achieve, especially when there are other people in your life: http://j.mp/bSR58X #declutter

Monday, 22nd February, 5:20 PM
Transform your software #design process into an objective, deliberate activity that furthers commerce: http://j.mp/9VSIMb #ia #ux

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Usability week ending February 21st

Friday, 19th February, 12:59 PM
Style guides are a great way to ensure user experience consistency. Here's how to make one: http://j.mp/9PFwca #ux #ui #ia #design

Friday, 19th February, 10:54 AM
For non-hierarchical sites, breadcrumbs are useful only to show a page’s relation to more general concepts: http://j.mp/a8i2Xg #ia #ui #ux

Friday, 19th February, 9:40 AM
#Apple has no pretense at “openness” but, unlike #Google, it thinks deeper when designing its products: http://j.mp/9f8smo #ux $GOOG $AAPL

Thursday, 18th February, 8:22 PM
Goal oriented "Activity-Centered Design" results in better technology than user study driven "Human-Centered Design": http://j.mp/aVuyiL #ux

Wednesday, 17th February, 12:37 PM
Warning: force feeding users can result in vomiting: http://j.mp/9JzHom #ux #userexperience #marketing #Google #Buzz $GOOG

Tuesday, 16th February, 12:45 PM
The $5 Guerrilla User Test--drunk people are a pretty accurate mimic of distracted, indifferent people: http://j.mp/9WOWem #usability #ux

Monday, 15th February, 11:20 AM
Google, these are your users http://post.ly/Nzdk

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Google, these are your users

While we mock those users, the simple fact is they haven't necessarily failed, something failed them. With all of our talk about the semantic Web and search engine optimization and tailoring search results to the individual user, there are thousands upon thousands of users performing the same simple search and following the same wrong road. If this were a standard traffic sign misdirecting this many people, it would have been pulled down long ago.

People won't use your product the way you want. They'll use it the way that works for them.

Last week's Buzz was around Google's spectacular privacy missteps in the launch of its Twitter killer, but should have been around the other illustration of Google's more fundamental failure: becoming Microsoft.

In 2009, Ballmer famously derided a Microsoft employee for using an iPhone. Encouraging engineers to eat their own dog food is a great way to find pain points and fix them. Discouraging engineers from openly using best-of-breed products the way their users will use them is a great way to stifle both innovation and the understanding of what real users want.

Google's engineers were likely delighted when Buzz automagically preconfigured their Follow networks. Then again, engineers are not known for social skills. Engineering was so far removed from how "real people" would react to seeing their most emailed contacts exposed, they missed how even engineering's most avid disciples – tech bloggers – would react.

For this mistake, Google took a massive hit in public trust. Down the road, Buzz will be held up as an example of why one company should not be allowed to control too much of our information. Google semi-apologized (saying it was "sorry for the concern", not sorry for the feature) and will hopefully consider its non-engineering users' concerns in the future.

While Google can afford this mistake with Buzz, it should worry whether the same lack of connection with everyman puts its core product at risk.

If Google starts getting Search wrong, it is in serious trouble – and the "facebook login" incident suggests Google's getting it very wrong.

A decade ago, I switched to Google because it offered me a search box that led to nothing but results. That's all I wanted, and all it did. This match made in heaven catapulted Google ahead of Excite, Lycos, Altavista, and Inktomi.

While the search box has stayed the same, Google's users have not. Today's Googlers don't know the difference between a URL and a search term, or even between a browser and the Internet. (I talked about these users in an earlier article about the iPad, commenting on how removed bloggers are from "most people".)

By focusing on features such as real time web search or categorized results for tech-savvy users, Google is stranding its mass audience – a mistake its advertising business model absolutely cannot afford. Google needs to cater to the folks who ended up on ReadWriteWeb through their typical use path, making Google work for them and get them where they're trying to go, instead of trying to retrain them to adapt to Google.

Google needs to refine the "I feel lucky" button until it's good enough to be the default, helping the Internet's least savvy users find where they want to be even if they're doing it wrong.

Usability week ending February 14th

Saturday, 13th February, 9:04 PM
#Google learns value of #usability #testing, hastily revises #Buzz start-up experience based on user feedback: http://j.mp/9bpgW6 #ux #ia

Thursday, 11th February, 9:04 AM
Google Buzz is disruptive because all about open, standardized user data: http://j.mp/awIJJ1 #usability #ia

Wednesday, 10th February, 10:48 AM
By focusing on only 3 core features in a first version, you're forced to find its true essence and value: http://j.mp/cNYGG7 #ia #ux

Tuesday, 9th February, 10:58 AM
A novel idea to push the social media "signal vs noise" quality problem into authors’ hands: http://j.mp/bNLXII #ia #ux #ui #facebook

Monday, 8th February, 9:16 AM
Font stacks are ultimately #design factors, and should be scrutinized as such--use better #CSS #font stacks: http://j.mp/dbUw26 #ux #ui

via twitter.com/terretta