How Star Trek artists imagined usability 23 years ago

“Complexity should be abstracted, synthesized down to the simplest possible interface for instant gratification, with the shortest possible learning curve—that is the wave of the future.”

Michael Okuda's and Gene Roddenberry's emphasis on ease of use as driving factor behind technology made their devices seem prescient. I enjoyed this Ars Technica discussion of Star Trek's PADD versus today's iPad, and what happens when the software defines how the device can be used.

Interestingly, Okuda notes part of his emphasis on simplicity originally came from budget constraints. This is another example of my theory that price vs performance need not be a trade off. By aiming for simplicity and elegance instead, technologists can achieve higher performance at a lower cost.

Usability week ending April 18th

Friday, 16th April, 11:12 AM
Our brains are set up to do two things at once, but not three, reports Science journal: http://j.mp/awh9yv #iphone #ipad #multitasking

Friday, 16th April, 11:00 AM
Typography is important--understanding web #typography for beginner typographers and designers to do web #design well: http://j.mp/bxOe0E

Thursday, 15th April, 8:21 PM
If it's impossible to evaluate designs without real copy, why bother reading copy out of context of designs?: http://j.mp/cKpaqq #ia #design

Tuesday, 13th April, 12:21 PM
"The iPad brings hands and eyes back together" -- a reality check on designing for iPad: http://j.mp/bDi7ig #ux #ui #gui #ia #ipad #touch

Monday, 12th April, 9:39 AM
"Losing differentiation is death by low margins." Sane view of "The Adobe - Apple Flame War" by Jean-Louis Gassée: http://j.mp/9oaA6O

via twitter.com/terretta

Usability week ending March 21st

Saturday, 20th March, 5:54 PM
Red Line Karting at Infineon Raceway http://post.ly/UE8A

Friday, 19th March, 11:53 AM
#UX missing core ingredient? Understanding the “why” questions: “why” does a site exist, “why” will someone use it: http://j.mp/9g5D5P

Wednesday, 17th March, 2:35 PM
A 15 min chat about a customer’s usage is enough. If they can’t tell you what's inconvenient, there isn’t a problem: http://j.mp/bB63zh #ux

Tuesday, 16th March, 11:53 AM
In movie UIs, the future #UI is gestural, eye tracking, voice activated, 3D, transparent, and adaptive: http://j.mp/9WHnWI #gui

Monday, 15th March, 4:28 PM
#Usability #testing is one of the least glamorous but most important parts of user experience research--DOs and DON'Ts: http://j.mp/bHlbYX

Monday, 15th March, 2:54 PM
Over 1 billion people use these tools to get things done the simple way: http://j.mp/bIQ02M #usability

via twitter.com/terretta