Usability week ending July 31st

Friday, 29th July, 6:53 PM
House committee approves bill requiring ISPs to spy on their users: http://j.mp/nafBhD #eff #privacy #internet #legal

Thursday, 28th July, 3:09 PM
With an LP, I possessed something tangible. When I download from iTunes, I can listen, but I possess nothing I can touch: http://j.mp/pLrhZf

Thursday, 28th July, 12:31 PM
Rethinking ad supported vs. web subscription differentiation as the difference between Coach and Business Class: http://j.mp/oNZng6 #ux

Tuesday, 26th July, 3:31 PM
How Apple Computer became Apple Inc., illustrated in 3 graphs: http://j.mp/p8Cmzo #apple

Tuesday, 26th July, 3:14 PM
New data indicates that #HTML5 is not just going to be big, it’s going to be huge: http://j.mp/ppGc6K

Monday, 25th July, 7:04 PM
There's a good chance that with enough data analyzed smartly enough, many events are predictable with useful accuracy: http://j.mp/pa1yNX

Monday, 25th July, 5:54 PM
Five popular web strategies to get you noticed that don't work, and one that does – be remarkable: http://j.mp/puPv13 #strategy #business

via twitter.com/terretta

Salesforce.com's CEO Marc Benioff on "The Zune Strategy" of fighting value with price

Microsoft's desperate strategy of underfunding, pricing with undifferentiated and highly proprietary products basically has had the same impact on our business as the Windows tablet and Zune did against the iPad and iPod. We call Microsoft's strategy, "the Zune strategy".

It's the concept that they can take a proprietary, undifferentiated offering at a lower price and somehow make an impact on a high-value, highly differentiated product that's loved by customers. Microsoft has not changed our exceptional win rates or affected our average selling price with this Zune strategy.

Customers continue to want visionary products that give them a competitive advantage, not the me-too Zune-type products locking them into these old, proprietary, desktop-driven platforms that are dying off.

A user experience versus value comment heard in the middle of Salesforce.com's Q1 earnings call.

Usability week ending April 11th

Friday, 9th April, 4:19 PM
Engaging the "desk potatoes" through #design -- designing for passive consumption: http://j.mp/bDBxON #ia #ux #ipad

Friday, 9th April, 3:04 PM
Risky #assumptions are risky mainly as they can result in a product’s failure in the marketplace: http://j.mp/9lQDYN #ia #ux #strategy

Thursday, 8th April, 3:37 PM
The real cost of #software #development is #usability: http://j.mp/alPF03 #ux

Thursday, 8th April, 12:59 PM
Learning from game design: 11 gambits for influencing user behaviour: http://j.mp/ccTIpu #ux #ia

Thursday, 8th April, 12:57 PM
#Gadget reviews focus on device itself, innards, #specs. #UX is more strategic, more effective basis to analyze a device: http://j.mp/cUOJsq

Wednesday, 7th April, 1:07 PM
Bouncing ideas among a team with almost immediate feedback in the form of #design #mockups in @skitch is invaluable: http://j.mp/asGIed

Wednesday, 7th April, 12:56 PM
New #cameras, and more importantly, new #aesthetics, are breathing new life into #video storytelling and #journalism: http://j.mp/d4BaML #vx

Monday, 5th April, 2:28 PM
"Information efficiency" lets you know when you can stop looking for a better #design: http://j.mp/9jy5W2 #usability #ux

via twitter.com/terretta