Usability week ending April 11th

Friday, 9th April, 4:19 PM
Engaging the "desk potatoes" through #design -- designing for passive consumption: http://j.mp/bDBxON #ia #ux #ipad

Friday, 9th April, 3:04 PM
Risky #assumptions are risky mainly as they can result in a product’s failure in the marketplace: http://j.mp/9lQDYN #ia #ux #strategy

Thursday, 8th April, 3:37 PM
The real cost of #software #development is #usability: http://j.mp/alPF03 #ux

Thursday, 8th April, 12:59 PM
Learning from game design: 11 gambits for influencing user behaviour: http://j.mp/ccTIpu #ux #ia

Thursday, 8th April, 12:57 PM
#Gadget reviews focus on device itself, innards, #specs. #UX is more strategic, more effective basis to analyze a device: http://j.mp/cUOJsq

Wednesday, 7th April, 1:07 PM
Bouncing ideas among a team with almost immediate feedback in the form of #design #mockups in @skitch is invaluable: http://j.mp/asGIed

Wednesday, 7th April, 12:56 PM
New #cameras, and more importantly, new #aesthetics, are breathing new life into #video storytelling and #journalism: http://j.mp/d4BaML #vx

Monday, 5th April, 2:28 PM
"Information efficiency" lets you know when you can stop looking for a better #design: http://j.mp/9jy5W2 #usability #ux

via twitter.com/terretta