In 2011 the entire tech ecosystem descended toward entropy. Devices and services had a harder time playing together, and simply choosing what to use became an occasion for a flowchart. Some of the simplest tech questions — How should I send a text message to a friend? Which video phone service should I use? — are now hopelessly fraught.
There’s a big opportunity, in 2012 and beyond, for startups that attempt to solve the complexity problem.
Friday, 3rd June, 10:37 PM
Using dominance, influence, steadiness, conscientiousness (DISC) to create #usability #personas from the Smurfs: http://j.mp/lPJwiO #ux #ia
Thursday, 2nd June, 11:08 PM
#iPad succeeds because it has eliminated #complexity, not because it covered up complexity with a touch-based shell: http://j.mp/lrEqI1 #ux
Tuesday, 31st May, 11:54 PM
#Personalization channels people into echo chamber feedback loops, or “filter bubbles”, of their own predilections: http://j.mp/iLBUmV #ux
As long as there were no machines, programming was no problem at all; when we had a few weak computers, programming became a mild problem, and now we have gigantic computers, programming has become an equally gigantic problem.
Thursday, 15th July, 8:50 PM
Sketching is an important pre- #wireframing technique for doing divergent and transformative #design: http://j.mp/cBgxQD #ux #ia
Wednesday, 14th July, 10:25 PM
#Complexity may be unavoidably inherent to a workflow and tasks, or in the density of information to present: http://j.mp/9VYVyt #ux #ia #ui
Tuesday, 13th July, 12:51 PM
"Dark patterns" purposely trick users into doing things they wouldn’t otherwise have done: http://j.mp/cOpkpb #ux #usability #ia