The year’s worst tech trend: complexity

In 2011 the entire tech ecosystem descended toward entropy. Devices and services had a harder time playing together, and simply choosing what to use became an occasion for a flowchart. Some of the simplest tech questions — How should I send a text message to a friend? Which video phone service should I use? — are now hopelessly fraught.

There’s a big opportunity, in 2012 and beyond, for startups that attempt to solve the complexity problem.

Usability week ending June 5th

Friday, 3rd June, 10:37 PM
Using dominance, influence, steadiness, conscientiousness (DISC) to create #usability #personas from the Smurfs: http://j.mp/lPJwiO #ux #ia

Thursday, 2nd June, 11:08 PM
#iPad succeeds because it has eliminated #complexity, not because it covered up complexity with a touch-based shell: http://j.mp/lrEqI1 #ux

Tuesday, 31st May, 11:54 PM
#Personalization channels people into echo chamber feedback loops, or “filter bubbles”, of their own predilections: http://j.mp/iLBUmV #ux

via twitter.com/terretta

Usability week ending July 18th

Thursday, 15th July, 8:50 PM
Sketching is an important pre- #wireframing technique for doing divergent and transformative #design: http://j.mp/cBgxQD #ux #ia

Wednesday, 14th July, 10:25 PM
#Complexity may be unavoidably inherent to a workflow and tasks, or in the density of information to present: http://j.mp/9VYVyt #ux #ia #ui

Tuesday, 13th July, 12:51 PM
"Dark patterns" purposely trick users into doing things they wouldn’t otherwise have done: http://j.mp/cOpkpb #ux #usability #ia

via twitter.com/terretta