Usability week ending April 4th

Friday, 2nd April, 6:09 PM
“How it looks” matters, both to the critics and to the market: http://j.mp/bZb6vR #design #aesthetics

Thursday, 1st April, 3:01 PM
Extraordinary insights for designers in every discipline -- "The Design of Design", by Frederick Brooks: http://j.mp/agZHoh #design #ia

Wednesday, 31st March, 11:13 AM
Do FAQS improve #usability or are they just a snake oil remedy for poor content?: http://j.mp/cfwD1v #ia

Tuesday, 30th March, 11:30 AM
How to use contrast effectively to differentiate your #design and make content accessible to every reader: http://j.mp/a9RE9r #ux #ui #tips

Monday, 29th March, 5:14 PM
iPad has "Support for display of multiple characters simultaneously" -- can you imagine? http://j.mp/a2wWVQ #Apple #iPad

Monday, 29th March, 2:30 PM
Connecting cultures, changing organizations--the user experience practitioner as proactive change agent: http://j.mp/98y8tl #ux #usability

Monday, 29th March, 1:54 PM
Effective landing pages: clear, credible, show problem + benefits, relatable, call-to-action, answer questions, easy: http://j.mp/aBiobd

via twitter.com/terretta

Usability week ending February 21st

Friday, 19th February, 12:59 PM
Style guides are a great way to ensure user experience consistency. Here's how to make one: http://j.mp/9PFwca #ux #ui #ia #design

Friday, 19th February, 10:54 AM
For non-hierarchical sites, breadcrumbs are useful only to show a page’s relation to more general concepts: http://j.mp/a8i2Xg #ia #ui #ux

Friday, 19th February, 9:40 AM
#Apple has no pretense at “openness” but, unlike #Google, it thinks deeper when designing its products: http://j.mp/9f8smo #ux $GOOG $AAPL

Thursday, 18th February, 8:22 PM
Goal oriented "Activity-Centered Design" results in better technology than user study driven "Human-Centered Design": http://j.mp/aVuyiL #ux

Wednesday, 17th February, 12:37 PM
Warning: force feeding users can result in vomiting: http://j.mp/9JzHom #ux #userexperience #marketing #Google #Buzz $GOOG

Tuesday, 16th February, 12:45 PM
The $5 Guerrilla User Test--drunk people are a pretty accurate mimic of distracted, indifferent people: http://j.mp/9WOWem #usability #ux

Monday, 15th February, 11:20 AM
Google, these are your users http://post.ly/Nzdk

via twitter.com/terretta

An information appliance for the caveman in us

This past weekend, I overheard all too many conversations about the iPad, echoing complaints friends read online.  The most common was "Why do I need one when I already have an iPhone and a laptop?"

Stop right there.  

If you already have an iPhone and a laptop, you're among the technology elite, and a minority.  Put your iPhone back in your pocket, close your laptop lid, and look around you.  What are other people using?  If you're at a Starbucks or Panera Bread, or an office that supports the iPhone, the people you see are the minority too, so you'll have to look farther afield.

Most Americans aren't laptop and iPhone toting early adopter creatives commenting on blogs, emailing business plans, designing marketing materials or coding a startup.  Most Americans are consumers.  Most Americans spend their time on passive leisure that makes them feel happy.  

Instead of observing fellow laptop users at Starbucks, go find how "most Americans" use computers.  Watch people at a public library or even at the computer aisle in a Best Buy store.

When confronted with a keyboard (invented 1867), people don't touch type, they eyeball and poke at one key at a time.  Given a mouse (invented 1972), their gestures are tentative. They look at the screen, then look at their hand on the mouse, move it, and look back at the screen.  They want something from the computer, but the tediousness of telling it what they want frustrates them.

Why is a tool designed in 1867 for people creating office documents, and the esoteric skill required to operate that tool efficiently, still getting in the way of people just wanting to read an email, find a book or song, watch a video, or browse friends and family pictures on Facebook?  Why does it take a Steve Jobs to imagine most Americans don't want an electric typewriter with a nicer screen?

Who wants to have to learn this:

To do this:

Photo via Flickr/Scott Chang

Engineers should get out more.  This decade's netbook form factor is still dictated by vestiges of the typewriter age and the "data input" daily routines of academia and corporate America.  Regular folk don't type.  Regular folk poke, prod, and ogle.  How ironic, then, that regular folk may better appreciate than the technorati what the liberal elitist New York Times calls a triumph of taste?

Great products, according to Mr. Jobs, are triumphs of “taste.” And taste, he explains, is a byproduct of study, observation and being steeped in the culture of the past and present, of “trying to expose yourself to the best things humans have done and then bring those things into what you are doing.”

The iPad is an information appliance designed the way humans have seen and shared images and writing for millennia.  See what you want. Touch what you want.  If you can trace lines in the sand, you can use the iPad to imagine, create, and consume.

Counterpoint on iPad angst: usability makes tech geeks nervous

For years we've all held to the belief that computing had to be made simpler for the 'average person'. We have totally failed in this effort...

Real Work is not formatting the margins, installing the printer driver, uploading the document, finishing the PowerPoint slides, running the software update or reinstalling the OS.

Real Work is teaching the child, healing the patient, selling the house, logging the road defects, fixing the car at the roadside, capturing the table's order, designing the house and organising the party.

If the iPad frees people to focus on what they do best, it will dramatically change people's perceptions of computing from something to fear to something to engage with enthusiastically.

This isn't a computer for geeks. It's a tool for humans.

Snark on iPad "missing" Flash, from surprising source

Okay, the source isn't that surprising. Adobe's Flash Platform Blog calls Apple out for "continuing to impose restrictions that limit both content publishers and consumers." Then, with no sense of irony whatsoever, Adobe offers a screenshot of the technology that web usability guru Jakob Nielsen called 99% bad:

Although multimedia has its role on the Web, current Flash technology tends to discourage usability for three reasons: it makes bad design more likely, it breaks with the Web's fundamental interaction style, and it consumes resources that would be better spent enhancing a site's core value.

Adobe's screenshot showing a broken plugin icon where content should be proves Nielsen's—and Apple's—point. Having content locked up so it can only be "originated" by designers with Adobe's (expensive) tools, and only viewed by users with Adobe's player, is the very definition of a restriction that limits both publishers and consumers.

As a picture posted on Engadget shows (below), and many others have reported, there's something important missing from Apple's approach to connecting consumers to content.

iPad Flash Plugin Error

Yes, Adobe, your screenshot shows something missing, but it's not Apple's approach, it's yours, that is missing open creation and consumption.

Without Flash support, iPad/iPod Touch/iPhone users may be an interesting enough audience for publishers that they shift momentum back to web standards, so anyone from the New York Times to a child in Chile can freely publish their say.

Apple's 0.7 megapixel 4:3 EDTV media viewer

Come on, Apple—Jobs needs a new set of glasses. The iPad is only 1024x768. That's miserly for the HD video age.

A widescreen 1280x768 would have been a megapixel, and HDTV means at least 1280x720. Five years ago, Gateway's CX200 Tablet PC offered that, making portrait view perfect for viewing full page documents including the menu bar, taking notes with Microsoft OneNote—and landscape view ideal for watching movies.

With its 9.7" diagonal and 131 DPI, the iPad offers sharper resolution than Apple's 30" cinema display (4 megapixels at 100 DPI), and the same resolution as the 17" Macbook Pro (2.3 megapixels at 133 DPI), but is less crisp than the iPhone at 164 DPI.

Let's hope the pixel grid is oriented for portrait mode so fonts can use subpixel rendering, or reading will be tiring compared to the Kindle. (It's hard to tell from Apple marketing which is the preferred orientation.)

Sadly, this iPad is not the portable Hulu player I was looking for. Aside from the pixel count barely exceeding Apple's iFrame video format, with HDTV shot in 16:9 and most widescreen movies filmed in 1.85:1 or 2.35:1, there will be a lot of letter-boxing on planes and trains this year.

Droid's touchscreen can't keep your intentions straight

Touchscreen accuracy of the iPhone is much better than that of Verizon's Droid or Google Nexus One. When you're trying to tap a link, chances are you're going to be successful on the iPhone, and not on Android phones.

iPhones showed straight lines in tests with both light and medium finger pressure, while the Android phones showed zig-zag wavy lines across the screen.

"On inferior touchscreens, it's basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs. This is important because quick keyboard use and light flicks on the screen really push the limits of the touch panel's ability to sense."

Once again, comparing phones "feature for feature" doesn't tell the whole story.

Apple's uncompromising commitment to usability drives their engineering choices in ways that might not be obvious to engineers or even consumers seeing an ad, but are painfully obvious after you've experienced how the thing should work.

Usability week ending January 3rd

Thursday, 31st December, 8:36 AM
Secret to beautiful #UI #design is realism--2D objects on-screen appear to be 3D thanks to cues from real life: http://j.mp/7F6ILT

Wednesday, 30th December, 11:06 AM
There are seven buttons: http://j.mp/60kSgk (#minimalism #ia #ux #ui #design #simplicity #elegance #apple #mce)

Tuesday, 29th December, 1:23 PM
Top 10 reasons Santa is a great designer: http://j.mp/6D3ju6 #ux #ui #santa #christmas #design

Monday, 28th December, 11:40 AM
Organic tools simplify digital design -- examples of beautiful pen and paper sketches of website prototypes: http://j.mp/8HBhHi #ux #ui

via twitter.com/terretta