Usability week ending July 17th

Friday, 15th July, 5:27 PM
Developer attention to #Android has dwindled significantly over first and second quarters of 2011: http://j.mp/nFecuF #stats #ios

Friday, 15th July, 5:24 PM
How web designers can handle the variety of #font weights available in professional quality web fonts: http://j.mp/oDAEJU #css #typography

Friday, 15th July, 5:21 PM
Amazon, Facebook, Apple, and many other online companies are using game developers' techniques to keep you coming back: http://j.mp/qiUV4A

Wednesday, 13th July, 11:36 AM
Functionality, #gamification, and feedback loops -- using evidence, relevance, consequence, and action for #UX #design: http://j.mp/rrYm91

Tuesday, 12th July, 7:03 PM
“This is how ‘Planet of the Apes’ truly began. First you give the apes #copyright, then they take over the world.”: http://j.mp/rnDfdO #law

Tuesday, 12th July, 6:01 PM
20 yrs before #sparklines took off, Edward Tufte developed a different type of data visualization, the #slopegraph: http://j.mp/oeIt00 #ia

Tuesday, 12th July, 6:00 PM
A mid-2011 survey of wireframing and prototyping tools, some offline, some online: http://j.mp/qwxeGo #ia

Monday, 11th July, 3:32 PM
What not to do -- some of the *worst* pieces of #design ever done (plastic clamshell packaging tops the list): http://j.mp/q34mWl #ux

via twitter.com/terretta

Usability week ending July 3rd

Friday, 1st July, 4:36 PM
#Android "freeloaders" don't believe in paying for content; #Apple customers an "ideal paying demographic": http://j.mp/jrZvWs

Thursday, 30th June, 11:41 AM
Demystifying #Android screen densities, learning fundamentals of Android #design patterns, taking #screenshots: http://j.mp/kHMjcl

Wednesday, 29th June, 1:05 PM
How sausage is made -- a detailed IA, UX, and UI design case study, on designing GitHub for Mac: http://j.mp/iT6key

Tuesday, 28th June, 6:32 PM
The new #Google experience is founded on 3 key #design principles: focus, elasticity and effortlessness: http://j.mp/mE7PYk #ux

Tuesday, 28th June, 6:02 PM
Why we share what interests us -- rethinking real-life sharing for the web at http://plus.google.com -- video: http://j.mp/m7toYf #ux

Tuesday, 28th June, 3:15 PM
#Google Swiffy converts #Flash #SWF files to #HTML5. Repurpose Flash content for devices like iPhone w/o Flash player: http://j.mp/m11zgs

Monday, 27th June, 10:23 PM
Invent your *own* category… "consumers are not interested in form factors that deviate from the benchmark set by Apple": http://j.mp/kbZNjZ

via twitter.com/terretta

Usability week ending April 24th

Friday, 22nd April, 3:05 PM
Two clear reasons why services get user attention: happiness (enchantment) and utility (solving a problem): http://j.mp/fDvw67 #ux

Friday, 22nd April, 12:27 PM
The dividing line -- #Amazon has moved digital goods to the top of its 'Shop All Departments' list: http://j.mp/hL4iY2

Wednesday, 20th April, 12:13 PM
What becomes possible when one is able to store entire documents in URLs?: http://j.mp/dXYxGU

Tuesday, 19th April, 12:27 PM
The right mentality is a user-centric mentality: http://j.mp/eZnETQ #ux #ia

Monday, 18th April, 3:49 PM
For a #mobile #app to be lovable, it must be useful, usable and desirable: http://j.mp/i7Srvo #ux #iphone #ipad #android

Monday, 18th April, 2:17 PM
#LibreOffice escape from #Oracle shows how open source forking can protect community autonomy from exploitation: http://j.mp/hACStj

via twitter.com/terretta

Usability week ending April 10th

Friday, 8th April, 11:06 AM
Media's ageing audiences: Peggy Sue got old - The Economist http://post.ly/1rwsS

Thursday, 7th April, 3:47 PM
Truth is, predicting the future accurately is pretty tough: http://j.mp/dWePaq #iphone #android #wp7

Thursday, 7th April, 1:10 PM
Users to Developers -- "If you are going to change a standard UI behavior, you better have good reason for it.": http://j.mp/fKKDkS #ux

Wednesday, 6th April, 8:33 AM
11 fundamental guidelines for e-commerce checkout #usability--we saw 430% lift using similar ideas on our store platform: http://j.mp/eaKR8T

Tuesday, 5th April, 11:24 AM
Apple founder Steve Wozniak says tablets are PCs for 'normal people', Steve Job's goal from day one http://post.ly/1r2tf

Monday, 4th April, 12:54 PM
Make the web easy to read -- standard font sizes, active white space, good line height, contrast, no text images: http://j.mp/f1sjbt #ux #ui

via twitter.com/terretta

Usability week ending January 16th

Friday, 14th January, 7:47 PM
Google handing the keys of web video’s future right back to Flash: http://j.mp/dOMCVE #codec #webm #vp8 #h264 #flash

Friday, 14th January, 6:09 PM
Apple's philosophy, “We’re going to make these decisions for you,” is called "design": http://j.mp/ieW639 #design

Friday, 14th January, 8:42 AM
Apple's #design iterations are simplification steps removing cruft, not adding features: http://j.mp/h3X2KB

Friday, 14th January, 8:26 AM
Traditional pay-per-click is a waste--only 8% of Internet users now account for 85% of all clicks: http://j.mp/g4v2Sa @comscore #stats #ads

Thursday, 13th January, 2:10 PM
The entire #Android device market seems to be made specifically for gadget blogs and early adopters: http://j.mp/enaC5A #ux #wp7 #usability

Wednesday, 12th January, 3:36 PM
The primary failure of MySpace was usability -- what happens when users make decisions on design: http://j.mp/f9AKkA #ux #usability

Tuesday, 11th January, 10:03 AM
Easy to read -- standard font size, active white space, reader friendly line height, clear contrast, no text images: http://j.mp/gEVFIq #ux

Monday, 10th January, 4:50 PM
Usability's dark side -- the paradox of the guided user: http://j.mp/hPhovz #ux #usability #ia

via twitter.com/terretta

Usability week ending September 12th

Friday, 10th September, 9:11 AM
Use an inline or drop down login box so users don’t have to wait for a new page to load: http://j.mp/9pm9aP #ia #ux

Friday, 10th September, 9:07 AM
What teens really think about the usability of #Swype texting, expressed in a 4 panel "rage comic": http://j.mp/d51fVv #usability #android

Thursday, 9th September, 6:59 PM
Apple shares App Store Review Guidelines, apparently cares about #UX. "Join us in trying to surprise and delight users": http://j.mp/ck7XaZ

Wednesday, 8th September, 12:15 PM
Typing in mobile web apps is considered frustrating, yet in US, 4.1 billion SMS are sent a day. Maybe it's the usability: http://j.mp/cNhoLH

Monday, 6th September, 3:41 PM
E.W. Dijkstra on teaching the "radical novelties" of computer science http://post.ly/vzZc

Monday, 6th September, 12:57 PM
The real problem is companies have a roving eye--always more interested in the customers they don’t have: http://j.mp/b4uvI9 #ux #service

via twitter.com/terretta

Usability week ending June 6th

Thursday, 3rd June, 1:01 PM
Which groups in your organization influence your web UI? Who's responsible for making #design decisions? Why?: http://j.mp/c2XrRF #ui #ia

Tuesday, 1st June, 9:42 AM
Quantifying usability -- injecting #usability principles into bug tracking software reshapes approach to #UX design: http://j.mp/9x0PJx

Monday, 31st May, 8:12 PM
#Android Fanboys care about openness and choice. #iPhone Fanboys care about presentation and experience: http://j.mp/auRIRK #ux

Sunday, 30th May, 3:00 PM
@sugarsock Funny #BP now thinks they own the land and airspace, to stop reporters from filming. Maybe execs should have to move there.

Sunday, 30th May, 8:00 AM
The #iPhone is the first computer in a long time that doesn't make people afraid: http://j.mp/bkeCcT #usability #software #apps

via twitter.com/terretta

Droid's touchscreen can't keep your intentions straight

Touchscreen accuracy of the iPhone is much better than that of Verizon's Droid or Google Nexus One. When you're trying to tap a link, chances are you're going to be successful on the iPhone, and not on Android phones.

iPhones showed straight lines in tests with both light and medium finger pressure, while the Android phones showed zig-zag wavy lines across the screen.

"On inferior touchscreens, it's basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs. This is important because quick keyboard use and light flicks on the screen really push the limits of the touch panel's ability to sense."

Once again, comparing phones "feature for feature" doesn't tell the whole story.

Apple's uncompromising commitment to usability drives their engineering choices in ways that might not be obvious to engineers or even consumers seeing an ad, but are painfully obvious after you've experienced how the thing should work.

Usability week ending December 6th

Friday, 4th December, 2:29 PM
For mobile, "don't look at features & technology, look at users' motivations & behaviors in the mobile context": http://j.mp/7DyjVO #ux #ui

Thursday, 3rd December, 7:18 PM
We naturally assume that the way we experience our world must be unique, yet experience *can* be designed: http://j.mp/5q4y5w #ux

Wednesday, 2nd December, 5:34 PM
"As the world fills with clutter at a disconcerting pace, good design should be quiet and generate a level of calm": http://j.mp/7IU3Fj #ux

Tuesday, 1st December, 2:06 PM
"... there are no lasting technological solutions to social problems..." Corporate culture v. Socialcast: http://j.mp/7BrsFM #ux #usability

Monday, 30th November, 7:55 PM
Usability is power -- comparing iPhone and Android application management: http://j.mp/8FDbB7 #usability #ux #iphone #android

via twitter.com/terretta