Come on, Apple—Jobs needs a new set of glasses. The iPad is only 1024x768. That's miserly for the HD video age.
A widescreen 1280x768 would have been a megapixel, and HDTV means at least 1280x720. Five years ago, Gateway's CX200 Tablet PC offered that, making portrait view perfect for viewing full page documents including the menu bar, taking notes with Microsoft OneNote—and landscape view ideal for watching movies.
With its 9.7" diagonal and 131 DPI, the iPad offers sharper resolution than Apple's 30" cinema display (4 megapixels at 100 DPI), and the same resolution as the 17" Macbook Pro (2.3 megapixels at 133 DPI), but is less crisp than the iPhone at 164 DPI.
Let's hope the pixel grid is oriented for portrait mode so fonts can use subpixel rendering, or reading will be tiring compared to the Kindle. (It's hard to tell from Apple marketing which is the preferred orientation.)
Sadly, this iPad is not the portable Hulu player I was looking for. Aside from the pixel count barely exceeding Apple's iFrame video format, with HDTV shot in 16:9 and most widescreen movies filmed in 1.85:1 or 2.35:1, there will be a lot of letter-boxing on planes and trains this year.
Touchscreen accuracy of the iPhone is much better than that of Verizon's Droid or Google Nexus One. When you're trying to tap a link, chances are you're going to be successful on the iPhone, and not on Android phones.
iPhones showed straight lines in tests with both light and medium finger pressure, while the Android phones showed zig-zag wavy lines across the screen."On inferior touchscreens, it's basically impossible to draw straight lines. Instead, the lines look jagged or zig-zag, no matter how slowly you go, because the sensor size is too big, the touch-sampling rate is too low, and/or the algorithms that convert gestures into images are too non-linear to faithfully represent user inputs. This is important because quick keyboard use and light flicks on the screen really push the limits of the touch panel's ability to sense."
Once again, comparing phones "feature for feature" doesn't tell the whole story.
Apple's uncompromising commitment to usability drives their engineering choices in ways that might not be obvious to engineers or even consumers seeing an ad, but are painfully obvious after you've experienced how the thing should work.