Usability week ending July 17th

Friday, 15th July, 5:27 PM
Developer attention to #Android has dwindled significantly over first and second quarters of 2011: http://j.mp/nFecuF #stats #ios

Friday, 15th July, 5:24 PM
How web designers can handle the variety of #font weights available in professional quality web fonts: http://j.mp/oDAEJU #css #typography

Friday, 15th July, 5:21 PM
Amazon, Facebook, Apple, and many other online companies are using game developers' techniques to keep you coming back: http://j.mp/qiUV4A

Wednesday, 13th July, 11:36 AM
Functionality, #gamification, and feedback loops -- using evidence, relevance, consequence, and action for #UX #design: http://j.mp/rrYm91

Tuesday, 12th July, 7:03 PM
“This is how ‘Planet of the Apes’ truly began. First you give the apes #copyright, then they take over the world.”: http://j.mp/rnDfdO #law

Tuesday, 12th July, 6:01 PM
20 yrs before #sparklines took off, Edward Tufte developed a different type of data visualization, the #slopegraph: http://j.mp/oeIt00 #ia

Tuesday, 12th July, 6:00 PM
A mid-2011 survey of wireframing and prototyping tools, some offline, some online: http://j.mp/qwxeGo #ia

Monday, 11th July, 3:32 PM
What not to do -- some of the *worst* pieces of #design ever done (plastic clamshell packaging tops the list): http://j.mp/q34mWl #ux

via twitter.com/terretta

Usability week ending June 12th

Saturday, 11th June, 10:56 AM
How to find iPad or iPhone device ID (UDID) when stuck on iOS 5 beta update: http://j.mp/lOAF21 #ipad #iphone #guid #udid #beta #ios #tip

Friday, 10th June, 11:17 PM
Why the new task UI in Taskrabbit has great behavioral design: http://j.mp/kH8LO7 #ux #ui #ia

Thursday, 9th June, 6:46 PM
Try "persuasive design" to change attitudes or behaviors of users through #persuasion and social influence: http://j.mp/kV1641 #design #ux

Thursday, 9th June, 5:58 PM
Google adds indexing support for rel="author" HTML tag property, to track and rank content creators: http://j.mp/kMHpuF #google #seo #ia

Wednesday, 8th June, 8:17 PM
You can’t convince a smoker to quit smoking. They need to just decide they’ll do it. It's the same for UX: http://j.mp/lmKhbU #ux

Wednesday, 8th June, 6:55 AM
UI testing suggests ways for #iPad app-makers to make their #apps more intuitive and ergonomic for users: http://j.mp/jPZVoX #ui #ux

Tuesday, 7th June, 5:59 PM
Forget #social... Build a tool which people find useful immediately: http://j.mp/lgZDIc #ux #startup #mvp

Tuesday, 7th June, 8:37 AM
On 1 Aug 2011, #Google will discontinue support for Firefox 3.5, Internet Explorer 7, and Safari 3: http://j.mp/l5cY8D #ux #browser

Tuesday, 7th June, 12:05 AM
#Apple has taken a better approach to #cloud #sync by focusing on its fundamental benefit to users--simplicity: http://j.mp/mfeRcW #ux

via twitter.com/terretta

The disappearing PC

The article below is a couple months old but interesting to look back on now the iPad has sold close to 4 million units, supporting Job's point of view.

Ballmer commented yesterday that Apple's sold more iPads than he would like. He was surprised by the iPhone, and is surprised by the iPad. After all, Microsoft was already selling phones, and tablets, and if so many people wanted them, they'd have bought them ... right?

You see the problem in Ballmer's iPad interview below. He thinks everything is a PC, just evolving form factors. The hardware shape changes like a fashion fad, but it's still a PC, and people are going to do the same things on it.

On the contrary, it's not the hardware form factor people are excited about. Joe Wilcox didn't repurchase an iPad because it was fashionable. It's the shape of the software — the usability. The iOS multi-touch platform pushes the OS into the background, putting goal-oriented apps front and center.

Everyday people (tech geeks call these people "normals") can poke a button for the thing they want to do, and the device becomes a tool to accomplish that thing. Your goal, in a sleek metal frame.

It's not a personal computer riddled with OS anxiety between you and your goal. Turn it on and it's a personal radio, Facebook, magazine, navigator, or photo album. It's whatever you need it to be at the time, and nothing else.

Steve Jobs' and Steve Ballmer's starkly different visions of the future

"PCs are like trucks," Apple (AAPL) CEO Steve Jobs told Walt Mossberg Tuesday night at the Wall Street Journal's D8 conference. When America stopped being an agrarian society, people started buying cars. Devices like the iPhone and the iPad, in Jobs' analogy, are the cars of computing as society transitions into what he calls the "post PC world."

"And this transformation is going to make some people uneasy," he predicted. "People from the PC world."

Enter Steve Ballmer, CEO of Microsoft (MSFT), who was, in his D8 turn two days later, the embodiment of the uneasy PC guy, whether attacking Google's (GOOG) "incoherent" operating system strategy, damning Research in Motion (RIMM) with faint praise, or dissing Apple as living in "the bubble of Terranea" -- a reference to the swanky resort where the conference was held and whose participants could afford to own "five devices per person."

All Things D has posted excerpts of Ballmer's interview (along with Ray Ozzie, Microsoft's chief software architect) on its D8 site. We've pasted several below the fold, along with the Steve Jobs video that includes his vision of the post-PC world. It begins at the 3:30 mark in the first clip. Ballmer's response is in the video about the iPad.

 

Steve Jobs on the iPad and the post-PC world:

Steve Ballmer on the iPad:

Ballmer and Ozzie on cloud computing:

Ballmer on the battle for control of the mobile phone business: